Extended Reality and Serious Games in Education,
Competitiveness and Wellbeing
7TH INTERNATIONAL CONFERENCE ON SYSTEMS ENGINEERING (CIIS 2024)
October 28th to 30th, 2024
Lima, Peru
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SPEAKERS
Esteban Clua
Victor M R Penichet
Elvira G. Rincón-Flores
Mariojulio Zaldivar
Guillermo Rodríguez
ABOUT THE EVENT
The 7th International Conference on Systems Engineering (CIIS 2024) is an international space for academic and practical reflection, in which topics related to extended reality and serious games will be addressed. In that sense, we invite researchers, professionals, and students to present research papers in the thematic areas of the congress. It is important to note that the idioms of the conference are English and Spanish, ensuring a diverse and inclusive environment for all participants.
Participant Information
CIIS 2024 will be held as a hybrid event, with either virtual or in-person attendance at the University of Lima campus. All participants will receive a certificate of attendance.
Registration Deadline
October 26th, 2024 (or until full capacity is reached).
Hybrid attendance
The participants registered for hybrid attendance may go to the University of Lima campus and present the credentials sent to their emails to access Auditorium O according to the program schedule. In case they wish to connect remotely they will be able to access the virtual room.
Virtual attendance
The participants registered for virtual attendance will use the credentials sent to their emails to access the virtual room according to the program schedule.
Programa
MONDAY, OCTOBER 28TH* | ||
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08:00 – 13:00 | Workshop 1: GPU Programming - NVidia Certified | |
Esteban Clua (Universidade Federal Fluminense, Brasil) 🇧🇷 | Laboratories I1 - I2 | |
13:00 – 15:00 | Workshop 2: Computer Graphics and Real-Time Rendering | |
Mariojulio Zaldivar (DigiPen Institute of Technology, USA) 🇺🇸 | Laboratories I1 - I2 | |
15:00 – 17:00 | Workshop 3: Movement-Based Interaction in Rehabilitation Processes | |
Victor M R Penichet (Universidad de Castilla-La Mancha, España) 🇪🇸 | Computer classroom O1 and O2 | |
17:00 – 19:00 | Workshop 4: Implementing 3rd Party Services in Unity | |
Rafael Gonzalez | Computer classroom O1 and O2 | |
16:00 – 17:00 | Startup panel | Aula Magna O4 |
19:00 – 21:00 | Opening cocktail | Hall O1 |
TUESDAY, OCTOBER 29TH* | ||
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12:00 – 13:00 | Laboratory visits | IA LAB/ ITLAB |
14:00 – 14:30 | Opening Ceremony | |
Palabras de la Dra. Nadia Rodríguez Decana de la Facultad de Ingeniería de la Universidad de Lima | ||
14:30 – 15:30 | Tendencies and Future of Games and Virtual Reality | |
Esteban Clua (Universidade Federal Fluminense, Brasil) 🇧🇷 Ponencia magistral | ||
15:30 – 16:30 | Retrospectiva y Prospectiva de la Gamificación y Juegos Serios en Educación: Lecciones aprendidas y Desafíos del Futuro | |
Elvira G. Rincón-Flores (Tecnológico de Monterrey, México) 🇲🇽 Ponencia magistral | ||
16:30 – 17:00 | POSTERS EXHIBITION | |
17:00 – 17:30 | Break | |
17:30 – 19:00 | Call for papers | |
Bloque 1 | Auditorio O1 | |
Bloque 2 | Aula Magna O4 | |
19:00 – 20:00 | Los Juegos Serios y su aplicación en la capacitación, entrenamiento y aprendizaje. | |
Guillermo Rodríguez (ISISTAN Research Institute – CONICET/UNICEN, Argentina) 🇦🇷 Ponencia magistral |
WEDNESDAY, OCTOBER 30TH* | ||
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12:00 – 13:00 | Laboratory visits | IA LAB/ ITLAB |
14:00 – 15:00 | Juegos serios para educación y salud: algunos casos prácticos | |
Victor M R Penichet (Universidad de Castilla-La Mancha, España) 🇪🇸 Ponencia magistral | ||
15:00 – 17:00 | Call for papers | |
Bloque 3 | Auditorio O1 | |
Bloque 4 | Aula Magna O4 | |
17:00 – 17:30 | Break | |
17:30 – 18:30 | Call for papers | |
Bloque 5 | Auditorio O1 | |
18:30 – 19:30 | No hay videojuegos si no hay tecnología. Y tú puedes construirla | |
Mariojulio Zaldivar (DigiPen Institute of Technology, USA) 🇺🇸 Ponencia magistral | ||
19:30 – 20:00 | Closing ceremony | |
MONDAY, OCTOBER 28TH* | ||
---|---|---|
08:00 – 13:00 | Workshop 1: GPU Programming - NVidia Certified | |
Esteban Clua (Universidade Federal Fluminense, Brasil) 🇧🇷 | Laboratories I1 - I2 | |
13:00 – 15:00 | Workshop 2: Computer Graphics and Real-Time Rendering | |
Mariojulio Zaldivar (DigiPen Institute of Technology, USA) 🇺🇸 | Laboratories I1 - I2 | |
Taller en el cual construiremos una librería para render en tiempo real. Se revisará el pipeline gráfico y conceptos de computación gráfica aplicados a videojuegos, desde la definición de los datos modelo 2D/3D, pasando por la comunicación de buffers desde CPU a la GPU, hasta la transformación de esos datos en imágenes en pantalla. | ||
15:00 – 17:00 | Workshop 3: Movement-Based Interaction in Rehabilitation Processes | |
Victor M R Penichet (Universidad de Castilla-La Mancha, España) 🇪🇸 | Computer classroom O1 and O2 | |
Este taller abordará los conceptos clave de la interacción basada en movimiento aplicada a los procesos de rehabilitación. Exploraremos cómo el movimiento puede ser utilizado para mejorar la experiencia del paciente y la efectividad de los tratamientos. A través de múltiples casos prácticos, se ilustrará la implementación de tecnologías de detección de movimiento y su impacto en la rehabilitación física, proporcionando a los asistentes una visión integral y aplicable en este campo emergente. | ||
17:00 – 19:00 | Workshop 4: Implementing 3rd Party Services in Unity | |
Rafael Gonzalez | Computer classroom O1 and O2 | |
Los desarrolladores de videojuegos siempre están buscando nuevas historias o modos de juego para atraer nuevos gamers. Pero para que tu videojuego pueda ser exitoso, eso no es suficiente. En este taller vamos a conocer los principales servicios de terceros para comenzar a integrar reconocidas funciones en los juegos web y para dispositivos móviles en Unity para: guardar datos en la nube, comprender cómo interactúan los jugadores y enviar notificaciones para recordarles vuelvan a jugar |
FEES
ABOUT THE EVENT
ULIMA - Invitation to the V International Systems Engineering Conference
October 10, 11 and 12
Director of the Systems Engineering Undergraduate Program, Nadia Rodríguez, invites you to the V International Congress of Systems Engineering.
SPEAKERS
VIRTUAL ASSISTANCE (*)
S/ 50
– Virtual attendance to keynote speeches, presentation of scientific papers and panels.
HYBRID ASSISTANCE (*)
S/ 100
Sold out
– Attendance in person or online at keynote speeches, presentation of scientific papers and panel discussions
– Participation in on-site workshops (**)
– Coffee breaks
*Or the equivalent in USD dollars according to the current exchange rate at your bank entity.
**Limited capacity.
TOPICS
Information Systems
- E-Business
- E-Government
- Information Systems Education
- Global Aspects of Information Systems
- Safety, Privacy and Ethics in Information Systems
- Project Management for Information Systems
Software Engineering
- Software Architecture
- Agile Methodologies
- Requirements Engineering
- Formal Methods
- Software Development Methodologies
- Quality Assurance
- Ubiquitous and Mobile Systems
- Verification, Validation and Testing
Information Technologies
- Internet of Things
- Embedded Systems
- Cloud Computing
- Software-Defined Networking
- Cybersecurity
- Network Security
- Web Computing
- Grid Computing
Computer Science
- Data Structures and Algorithms
- Big Data
- Bioinformatics
- Computer Graphics
- Computer Science Education
- Data Mining
- Human-Computer Interaction
- Artificial Intelligence
- Information Processing
- Virtual and Augmented Reality
- Theory of Computing
- Computer Vision
- Social and Ethical Topics in Computer Science