
Extended Reality and Serious Games in Education,
Competitiveness and Wellbeing
7TH INTERNATIONAL CONFERENCE ON SYSTEMS ENGINEERING (CIIS 2024)
October 28th to 30th, 2024


Lima, Peru

SPEAKERS
ABOUT THE EVENT
The 7th International Conference on Systems Engineering (CIIS 2024) is an international space for academic and practical reflection, in which topics related to extended reality and serious games will be addressed. In that sense, we invite researchers, professionals, and students to present research papers in the thematic areas of the congress. It is important to note that the idioms of the conference are English and Spanish, ensuring a diverse and inclusive environment for all participants.
Participant Information
Programa
MONDAY, OCTOBER 28TH* | ||
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* Activities subject to capacity restriction | ||
08:00 – 13:00 | Workshop 1: GPU Programming - NVidia Certified | Aula Magna O4 |
Esteban Clua (Universidade Federal Fluminense, Brasil) |
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13:00 – 15:00 | Workshop 2: Computer Graphics and Real-Time Rendering | Laboratory I1 - 205 |
Mariojulio Zaldivar (DigiPen Institute of Technology, USA) |
||
15:00 – 17:00 | Workshop 3: Movement-Based Interaction in Rehabilitation Processes | Aula Magna 04 |
Victor M R Penichet (Universidad de Castilla-La Mancha, España) |
||
17:00 – 19:00 | Workshop 4: Implementing 3rd Party Services in Unity | Laboratory I1 - 305 |
Rafael González-Otoya B. (Netdreams Perú, Perú) |
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16:00 – 17:00 | Startup panel: Applications of extended reality and serious games in the industry | Laboratory I1 - 205 |
Julio Cubas Aguinaga (Oraculus XR, Perú). El Futuro del Aprendizaje Inmersivo | ||
Mariojulio Zaldivar (Gamedu, USA) The first game high tech and business school in LATAM | ||
19:00 – 21:00 | Opening cocktail | Hall O1 |
TUESDAY, OCTOBER 29TH* | ||
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12:00 – 13:00 | Laboratory visits | IA LAB/ ITLAB |
14:00 – 14:15 | Opening Ceremony | |
Remarks by Dr. Nadia Rodriguez Dean of the School of Engineering of Universidad de Lima | ||
14:15 – 14:30 | Opening Ceremony | |
Welcoming remarks by Mg. Franci Suni, President of the Congress | ||
14:30 – 15:30 | Tendencies and Future of Games and Virtual Reality | |
Keynote speech | ON-SITE | |
15:30 – 16:30 | Retrospectiva y Prospectiva de la Gamificación y Juegos Serios en Educación: Lecciones aprendidas y Desafíos del Futuro | |
Keynote speech | VIRTUAL | |
16:30 – 17:00 | POSTERS EXHIBITION | |
17:00 – 17:30 | Break | |
17:30 – 19:00 | Call for papers | |
Block 1 | O1 Auditorium | |
Dynamic Test Case Prioritization and Selection for Continuous Integration using Reinforcement Learning | ENG | |
| VIRTUAL | |
Countering Generative AI-driven Social Engineering and Phishing: A Threat Modeling and Cybersecurity Awareness Framework | ENG | |
| VIRTUAL | |
Urarina Field Note Restoration Using Machine Learning and Game Play | ENG | |
| ON-SITE | |
Block 2 | Aula Magna 04 | |
Data Warehouse for Monitoring Patients Served by a Network of Public Health Centers | SPA | |
| ||
Factores Socioeconómicos y de Entorno que Influyen en el Ingreso de Mujeres a Carreras STEM: Una Revisión Sistemática | SPA | |
| ON-SITE | |
School dropout and regional competitiveness in Peru | SPA | |
| ON-SITE | |
19:00 – 20:00 | Los Juegos Serios y su aplicación en la capacitación, entrenamiento y aprendizaje. | |
Keynote speech | VIRTUAL |
WEDNESDAY, OCTOBER 30TH* | ||
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14:00 – 15:00 | Juegos serios para educación y salud: algunos casos prácticos | |
Keynote speech | ON-SITE | |
15:00 – 17:00 | Call for papers | |
Block 3 | O1 Auditorium | |
LQR control tuning applied in a 2-DoF helicopter based on optimization algorithms | SPA | |
| VIRTUAL | |
Voice-Command Responsive Autonomous Navigation for Service Robots Using the Ollama Framework on the ARMOS TurtleBot | SPA | |
| ON-SITE | |
A Comprehensive Market Price Analysis Using Python | SPA | |
| VIRTUAL | |
Etiquetado con Pysentimiento y su evaluación en Modelos de Aprendizaje Supervisado Tradicionales para el Análisis de Sentimientos | SPA | |
| ||
Block 4 | Aula Magna 04 | |
Software Test Suite to Stress Non-Uniform Memory Access on Cluster Environments Using Cloud Technologies | SPA | |
| VIRTUAL | |
Designing a minimum viable blockchain ecosystem for forest asset management: A case for Colombia | SPA | |
| VIRTUAL | |
Optimization of Data Storage and Transmission in Wearable Devices for ADLs and Falls Using Bluetooth Low Energy: An Approach to Minimize Packet Loss | SPA | |
| VIRTUAL | |
17:00 – 17:30 | Break | |
17:30 – 18:30 | Call for papers | |
Block 5 | O1 Auditorium | |
Implementing Adaptability Techniques on a Serious Game for Children and Adolescents with ASD | ENG | |
| VIRTUAL | |
CuidaMED: an artificial intelligent and serious game platform for chronic patient’s adherence powered by gamification | SPA | |
| ON-SITE | |
18:30 – 19:30 | No hay videojuegos si no hay tecnología. Y tú puedes construirla | |
Keynote speech | ON-SITE | |
19:30 – 20:00 | Closing ceremony | |
MONDAY, OCTOBER 28TH* | ||
---|---|---|
* Activities subject to capacity restriction | ||
08:00 – 13:00 | Workshop 1: GPU Programming - NVidia Certified | |
Esteban Clua (Universidade Federal Fluminense, Brasil) | Aula Magna O4 | |
13:00 – 15:00 | Workshop 2: Computer Graphics and Real-Time Rendering | |
Mariojulio Zaldivar (DigiPen Institute of Technology, USA) | Laboratory I1 - 205 | |
Workshop in which we will build a library for real time rendering. We will review the graphics pipeline and concepts of computer graphics applied to video games, from the definition of 2D/3D model data, through the communication of buffers from CPU to GPU, to the transformation of these data into images on screen. | ||
15:00 – 17:00 | Workshop 3: Movement-Based Interaction in Rehabilitation Processes | |
Victor M R Penichet (Universidad de Castilla-La Mancha, España) | Aula Magna 04 | |
This workshop will address the key concepts of movement-based interaction as applied to rehabilitation processes. We will explore how motion can be used to improve patient experience and treatment effectiveness. Through multiple case studies, the implementation of motion sensing technologies and their impact on physical rehabilitation will be illustrated, providing attendees with a comprehensive and applicable view of this emerging field. | ||
17:00 – 19:00 | Workshop 4: Implementing 3rd Party Services in Unity | |
Rafael Gonzalez | Laboratory I1 - 305 | |
Game developers are always looking for new stories or game modes to attract new gamers. But for your game to be successful, that's not enough. In this workshop we will learn about the main third-party services to start integrating recognized features into web and mobile games in Unity to: save data in the cloud, understand how players interact and send notifications to remind them to play again. |
CIIS 2024 will be held as a hybrid event, with either virtual or in-person attendance at the University of Lima campus. All participants will receive a certificate of attendance.
Registration Deadline
October 26th, 2024 (or until full capacity is reached).
Hybrid attendance
The participants registered for hybrid attendance may go to the University of Lima campus and present the credentials sent to their emails to access Auditorium O according to the program schedule. In case they wish to connect remotely they will be able to access the virtual room.
Virtual attendance
The participants registered for virtual attendance will use the credentials sent to their emails to access the virtual room according to the program schedule.
FEES
ABOUT THE EVENT
ULIMA - Invitation to the V International Systems Engineering Conference
October 10, 11 and 12
Director of the Systems Engineering Undergraduate Program, Nadia Rodríguez, invites you to the V International Congress of Systems Engineering.
SPEAKERS
VIRTUAL ASSISTANCE (*)
S/ 50
– Virtual attendance to keynote speeches, presentation of scientific papers and panels.
HYBRID ASSISTANCE (*)
S/ 100
Sold out
– Attendance in person or online at keynote speeches, presentation of scientific papers and panel discussions
– Participation in on-site workshops (**)
– Coffee breaks
*Or the equivalent in USD dollars according to the current exchange rate at your bank entity.
**Limited capacity.
TOPICS

Information Systems
- E-Business
- E-Government
- Information Systems Education
- Global Aspects of Information Systems
- Safety, Privacy and Ethics in Information Systems
- Project Management for Information Systems

Software Engineering
- Software Architecture
- Agile Methodologies
- Requirements Engineering
- Formal Methods
- Software Development Methodologies
- Quality Assurance
- Ubiquitous and Mobile Systems
- Verification, Validation and Testing

Information Technologies
- Internet of Things
- Embedded Systems
- Cloud Computing
- Software-Defined Networking
- Cybersecurity
- Network Security
- Web Computing
- Grid Computing

Computer Science
- Data Structures and Algorithms
- Big Data
- Bioinformatics
- Computer Graphics
- Computer Science Education
- Data Mining
- Human-Computer Interaction
- Artificial Intelligence
- Information Processing
- Virtual and Augmented Reality
- Theory of Computing
- Computer Vision
- Social and Ethical Topics in Computer Science